I enjoyed the game. I also loved the quote at the end.
We did encounter a bug of some sort(?), while playing on google chrome browser on pc. This particular hint did not show up, and we only saw it by looking at the game's description.
After seeing it, we were able to finish the game. It was still fun and we enjoyed it a lot.
This was really charming, the variety of real bottle openers added a lot of character! As a rule follower, it was hard for me to figure out how to get started, and I was wondering if there was a key to zoom in that I had missed, haha. But then I really enjoyed working through the puzzles! I like that when I was stuck, I could just knock some more openers off in frustration, and then I'd get something new to look at and I could come back to the clues I was stuck on.
I do have one question though, rot13 to hide spoilers -
Jura V tbg gur synfuyvtug naq vqragvsvrq gur bcraref sebz gur flzobyf, naq gurl fcryyrq gur jbeq "PNE". Ohg V nyernql unq n abgr jvgu "pne" ba vg gung V unq nyernql hfrq gb yvtug hc fbzr fcbgf. Fb jul qvq gur yrggref fcryy pne ntnva? Jung nz V zvffvat?
Nf sbe gur pne, vg'f hfrq va gjb qvssrerag chmmyrf (vg jnfa'g ernyyl gur orfg fbyhgvba, fbeel, ohg ol gur raq bs gur wnz, V qvqa'g punatr vg). Jura jr fuvar gur urnqyvtugf va gur qnex, vg tvirf hf n synfuyvtug. Naq jura jr cerff Cnp-Zna & Pne, vg tvirf hf n fgrapvy. Ohg V cyna gb punatr guvf va n shgher irefvba fb nf abg gb pbashfr crbcyr.
the game concept is very good, because many game puzzles e.g point and click require random clicking for nooks and crannies, but this is direct so it feels very fair. I think to communicate the game goal it would've been better if the items we dropped 'broke' or disappeared since the fallen items can't be looked at anymore or picked up. If they're left on the floor, we think we need to maybe sort out these items or pick them up and put them back, but we can't do that. What a cool collection, art style, and thought in this game, though, especially for a 48 hour one, it's good.
Thanks for the kind words! I often encounter pixel hunting myself when playing other games, so I wanted to create something more honest and with interesting puzzles.
You're right – the goal in the game isn't clear enough right now, and the bottle openers lying at the bottom are a bit confusing. I'm thinking about this issue. I wouldn't like them to disappear, but I could at least make them inactive. Thanks for the idea!
Really fun! It was really laggy on my computer for some reason and it did make some things annoying since the key jiggling animation would make me have to wait to click or I had to wait before moving an object or else it wouldn't follow. I did get stuck on the upper left paper hint and had to look at the comments to find the answer, but it's such a clever thing that I'm not too mad about that.
I only needed the walkthrough to figure out how to reveal the 123 card! I could've solved it with the screenshot if I noticed the screenshot wasn't actually highlighting the right items! heh.
Thank you! I'm glad the difficulty isn't overly high. In any case, difficulty shouldn't come from tricks, but from elegance. At least that's what I strive for—to create honest, challenging puzzles where the player understands the full range of tools available to them. Even if they fail, they don't feel cheated. It's a fine line, especially in adventures that often force pixelhunting.
Great work! It’s actually quite interesting to look at those openers when you zoom in, they’re really detailed. I totally got stuck at the “&” symbol for a while and had to check a walkthrough, but thats my problem I guess
Thanks! I might rebalance the car part a bit. I'm actually really glad I'm not getting any hate for the difficulty. Ideally, the puzzle should be such that even after watching the walkthrough, you'll still feel good.
Thanks for the feedback! Do you think the game could be made a little easier? Or should the hints appear more sequentially? One at a time, rather than all available at once.
Thanks! I sometimes watch YouTube hints for other games myself. The main thing is that after watching the hint, you're left with a pleasant aftertaste, not anger (anything can happen).
I couldn't understand how to get further in the puzzle, then I got the paper card with 4 and 5, checked the photos - saw the 1, 2 and 3. solved it, but I think I needed to do more
← Return to but don't touch
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I enjoyed the game. I also loved the quote at the end.
We did encounter a bug of some sort(?), while playing on google chrome browser on pc. This particular hint did not show up, and we only saw it by looking at the game's description.
After seeing it, we were able to finish the game. It was still fun and we enjoyed it a lot.
Please make more.
I checked the note's sorting (guitar, pants, life ring) - it's all fine, I don't even know why it didn't show up.
Thank you so much for the feedback and kind words. I'm working on a big update in my free time, but as usual, it's never enough.
Sorry, I just woke up. I recommended it to a friend, and according to her, I misunderstood one of the hints. That's why it didn't show up.
pacman & car
I clicked the openers that spelled C A R, and not the car itself.
It was probably a user error afterall. I still think the game you made was enjoyable, and winnable. It was a mistake on my part.
Thank you for the fun experience.
This was really charming, the variety of real bottle openers added a lot of character! As a rule follower, it was hard for me to figure out how to get started, and I was wondering if there was a key to zoom in that I had missed, haha. But then I really enjoyed working through the puzzles! I like that when I was stuck, I could just knock some more openers off in frustration, and then I'd get something new to look at and I could come back to the clues I was stuck on.
I do have one question though, rot13 to hide spoilers -
Jura V tbg gur synfuyvtug naq vqragvsvrq gur bcraref sebz gur flzobyf, naq gurl fcryyrq gur jbeq "PNE". Ohg V nyernql unq n abgr jvgu "pne" ba vg gung V unq nyernql hfrq gb yvtug hc fbzr fcbgf. Fb jul qvq gur yrggref fcryy pne ntnva? Jung nz V zvffvat?
Jbj, ubj sha vg vf gb pbzzhavpngr ivn rapelcgvba)) Srj crbcyr jvyy ernq guvf, urur. Gunax lbh fb zhpu sbe gur xvaq jbeqf!
Nf sbe gur pne, vg'f hfrq va gjb qvssrerag chmmyrf (vg jnfa'g ernyyl gur orfg fbyhgvba, fbeel, ohg ol gur raq bs gur wnz, V qvqa'g punatr vg). Jura jr fuvar gur urnqyvtugf va gur qnex, vg tvirf hf n synfuyvtug. Naq jura jr cerff Cnp-Zna & Pne, vg tvirf hf n fgrapvy. Ohg V cyna gb punatr guvf va n shgher irefvba fb nf abg gb pbashfr crbcyr.
I see now, I got those things but didn’t quite remember what led to what. Thanks for filling me in!
RUSTY LAKE MENTIONED!!!!!!
There aren't many similarities, but mentally I'm always there <3
the game concept is very good, because many game puzzles e.g point and click require random clicking for nooks and crannies, but this is direct so it feels very fair. I think to communicate the game goal it would've been better if the items we dropped 'broke' or disappeared since the fallen items can't be looked at anymore or picked up. If they're left on the floor, we think we need to maybe sort out these items or pick them up and put them back, but we can't do that. What a cool collection, art style, and thought in this game, though, especially for a 48 hour one, it's good.
Thanks for the kind words! I often encounter pixel hunting myself when playing other games, so I wanted to create something more honest and with interesting puzzles.
You're right – the goal in the game isn't clear enough right now, and the bottle openers lying at the bottom are a bit confusing. I'm thinking about this issue. I wouldn't like them to disappear, but I could at least make them inactive. Thanks for the idea!
how do you play T-T I can only knock the bottle openers off of their shelves but not much else
how do you pick the bottle openers up T-T T-T T-T
you don't have to pick them up, you have to figure out how you can knock them all down
Thanks for the tip! You're right.
Really cute little puzzle game to play! love that it's based on someone's actual collection- adds character to the game :)
I also enjoyed the little mumble of talk at the beginning
Thank you! I was a little worried that the mumbling wasn't done well.
I love random knickknacks. lovely game. I'd love to see you explore the concept further!
Thanks a lot! Yea, there are still so many unused openers here. I definitely want to add more puzzles!
Really fun! It was really laggy on my computer for some reason and it did make some things annoying since the key jiggling animation would make me have to wait to click or I had to wait before moving an object or else it wouldn't follow. I did get stuck on the upper left paper hint and had to look at the comments to find the answer, but it's such a clever thing that I'm not too mad about that.
I'm sorry the game lagged for you. Perhaps the code written in two days isn't very optimal, haha. Nevertheless, thanks for the kind words!
Mission complete!
Respect+
this was so fun I loved it!!!!!!!!!!!!!!!!!!!!!!!!!!!
Woohoo, thanks!!!!!!!!!!
I was stuck for too long on
a not finding the pants
b only seeing pant while wondering what the rest of the word is
Oh, sorry, I think it's due to a layout issue in windowed mode. Thanks for the feedback! I'll fix it.
& was a little bit hard to find (got to see the video for a tip) but it is a cool and mind bending game and also really nice collection
Thank you! Yes, this move may seem complicated, but I hope it will also be interesting
I only needed the walkthrough to figure out how to reveal the 123 card! I could've solved it with the screenshot if I noticed the screenshot wasn't actually highlighting the right items! heh.
Fun game!
Oh, I need to make an additional Easter egg quest based on the screenshots) Thanks!
I don't think the puzzle are that hard. Did everything by myself. I saw puzzles way harder
An original puzzle :)
Thank you! I'm glad the difficulty isn't overly high. In any case, difficulty shouldn't come from tricks, but from elegance. At least that's what I strive for—to create honest, challenging puzzles where the player understands the full range of tools available to them. Even if they fail, they don't feel cheated. It's a fine line, especially in adventures that often force pixelhunting.
Great work! It’s actually quite interesting to look at those openers when you zoom in, they’re really detailed. I totally got stuck at the “&” symbol for a while and had to check a walkthrough, but thats my problem I guess
Thanks! I might rebalance the car part a bit. I'm actually really glad I'm not getting any hate for the difficulty. Ideally, the puzzle should be such that even after watching the walkthrough, you'll still feel good.
very fun game! Figured most of it out myself but had to watch the walktrough cuz I cant make basic connections :"D
Thanks for the feedback! Do you think the game could be made a little easier? Or should the hints appear more sequentially? One at a time, rather than all available at once.
I think you got the right ratio, I just couldn't figure out what the moon meant in the hints, but after seeing the walktrough its quite logical :"D
Nice little game. Took me a few to understand some of the puzzles, I had to watch a little bit of a video, but after that, I understood.
Thanks! I sometimes watch YouTube hints for other games myself. The main thing is that after watching the hint, you're left with a pleasant aftertaste, not anger (anything can happen).
Genuinely fun to play and challenging. Please make another game similar if you're willing
Thank you so much, you give me confidence! I feel like this game could use some more puzzles; there are so many unused puzzle openers)
I couldn't understand how to get further in the puzzle, then I got the paper card with 4 and 5, checked the photos - saw the 1, 2 and 3. solved it, but I think I needed to do more
Screenshots from the game are a small bonus for your curiosity) Thanks!
At first I think it is unsolvable for me, but hay–
I broke the words so it led me to the wrong way! Haha!
Finished it! Good game, and the amazing collection! :-)
Thanks a lot!
good job man, keep it up!
Thank you!
I like the chaoticness of the puzzle's logic!
The collection by itself was mind-blowing!
Giza, thank you for your patience and time!
It's incredibly valuable for a developer to see how their ideas work (and sometimes don't).
Hi I hope you are doing well, i was wondering since you enjoyed this game ( which is pretty good honestly ), are you interested to play our game too?
Гиза кек
А игра отличная, очень напоминает мне разные флеш-игры-головоломки, моё уважение за проделанную работу
Спасибо!
Thats a big collection right there!
Nice level of polish, so much detail in each sprite!